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Can't name keys and other problems
bagobonez Offline
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Posts: 66
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Joined: Jul 2011
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#5
RE: Can't name keys and other problems

(05-10-2012, 01:33 PM)Rownbear Wrote:
(05-10-2012, 11:13 AM)bagobonez Wrote: Thanks, the key name is finally working, I guess it was the debug mode that had it screwed up! Will keep experimenting with the door texts!
you must create a "Levels" in your extra_English, then when you target the door in leveleditor, go to entity and write it in the "TextEntry"

In my case the "textEntry" says MainHall, and my extra_english is looking like this then

Spoiler below!

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">blabla.</Entry>
</CATEGORY>

<CATEGORY Name="Levels">
<Entry Name="MainHall">Main Hall</Entry>
</CATEGORY>
</LANGUAGE>



so when i target it it says "Main Hall"
This is only for leveldoors, if you want it to be regular doors you have to do something else i think.
Ok... Basically what I'm getting at is I want the player to know for example, "Hey this is the library, but it's locked." then when they get the Library Key they know which door to return to to use the Library Key. Can you help me with how to do that? Thanks!
05-10-2012, 01:45 PM
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Messages In This Thread
Can't name keys and other problems - by bagobonez - 05-10-2012, 10:34 AM
RE: Can't name keys and other problems - by bagobonez - 05-10-2012, 01:45 PM



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