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Amnesia custom story problem
KodiakZ Offline
Junior Member

Posts: 4
Threads: 1
Joined: May 2012
Reputation: 0
#1
Question  Amnesia custom story problem

So I'm working on a Amnesia custom story but I'm stuck. I've made a key to open a specific door, but it will not work. The key is for a map changing door. My key is called Key_1 and my door is called Door_1. I cannot seem to get it to work. Here's my code:


////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Key_1", "Door_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("Door_1", false);
PlaySoundAtEntity("", "unlock_door", "Door_1", 0, false);
}

////////////////////////////
// Run when entering map
void OnEnter()
{
}

////////////////////////////
// Run when leaving map
void OnLeave()
{
}

Any help will be appreciated! Thanks for reading!
05-12-2012, 03:11 PM
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Messages In This Thread
Amnesia custom story problem - by KodiakZ - 05-12-2012, 03:11 PM
RE: Amnesia custom story problem - by EXAWOLT - 05-12-2012, 04:44 PM
RE: Amnesia custom story problem - by Putmalk - 05-12-2012, 11:26 PM
RE: Amnesia custom story problem - by KodiakZ - 05-13-2012, 10:16 AM
RE: Amnesia custom story problem - by pandasFTW - 05-13-2012, 10:32 AM
RE: Amnesia custom story problem - by KodiakZ - 05-13-2012, 11:02 AM
RE: Amnesia custom story problem - by pandasFTW - 05-13-2012, 11:10 AM
RE: Amnesia custom story problem - by KodiakZ - 05-13-2012, 11:10 AM
RE: Amnesia custom story problem - by EXAWOLT - 05-13-2012, 04:50 PM
RE: Amnesia custom story problem - by Putmalk - 05-13-2012, 01:58 PM
RE: Amnesia custom story problem - by ezra627 - 09-25-2014, 03:26 AM
RE: Amnesia custom story problem - by Mudbill - 09-25-2014, 06:55 AM



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