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The map's architecture
Prelauncher Offline
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Posts: 451
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Joined: May 2011
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#11
RE: The map's architecture

(06-03-2012, 09:41 PM)andyrockin123 Wrote: so my point still stands: why is everything locked and unsolved? Why does Agrippa greet you like you've never met before? Although it's a large castle, there's a pretty linear line from intro to the sanctum.

tl;dr - I am confuz
With this I agree, I doubt Daniel was asleep for a long time. So who is this mysterious person that locked every bloody door?

Socialism (noun): A great way to run out of other people's money.
06-03-2012, 09:45 PM
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Messages In This Thread
The map's architecture - by cantremember - 06-03-2012, 11:09 AM
RE: The map's architecture - by Bridge - 06-03-2012, 12:17 PM
RE: The map's architecture - by zeemeerman2 - 06-03-2012, 12:32 PM
RE: The map's architecture - by failedALIAS - 06-23-2012, 10:27 PM
RE: The map's architecture - by Bridge - 06-03-2012, 08:09 PM
RE: The map's architecture - by zeemeerman2 - 06-06-2012, 11:28 AM
RE: The map's architecture - by Putmalk - 06-03-2012, 08:25 PM
RE: The map's architecture - by Prelauncher - 06-03-2012, 08:49 PM
RE: The map's architecture - by cantremember - 06-03-2012, 08:58 PM
RE: The map's architecture - by Adny - 06-03-2012, 09:31 PM
RE: The map's architecture - by Prelauncher - 06-03-2012, 09:33 PM
RE: The map's architecture - by Adny - 06-03-2012, 09:41 PM
RE: The map's architecture - by Prelauncher - 06-03-2012, 09:45 PM
RE: The map's architecture - by spukrian - 06-11-2012, 09:38 AM
RE: The map's architecture - by cantremember - 06-03-2012, 10:11 PM
RE: The map's architecture - by Fomzo - 06-08-2012, 01:07 PM
RE: The map's architecture - by asciipornstar - 06-11-2012, 04:55 AM



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