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Attachments remain before and after entity active
palistov Offline
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#2
RE: Attachments remain before and after entity active

Assuming the brute is named "streetbrute", try setting "streetbrute_PointLight_1" invisible, for example. Connect billboards to lights, which you set inactive via the aforementioned method. As for particles, I don't think you can attach them to anything, so you might be S.O.L. there.

06-05-2012, 07:02 AM
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RE: Attachments remain before and after entity active - by palistov - 06-05-2012, 07:02 AM



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