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Penumbra Collection HDTEX Mod - WIP/WID
wabo Offline
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Joined: Jun 2012
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#4
Solved: 8 Years, 2 Months ago RE: HPL1 texture res limit 2048? <-- EDIT

I'll try to stick to devs art-style, but sometimes it's impossible or "inadequate" (ie the original locker had a "vent" in the front of the door... but weirdly, not in the back. I've fixed it) . Working on 2048x2048, note I just changed:



boat_barrel.jpg


boat_woodtable_bump.jpg


boat_woodtable.jpg


boat_locker.jpg


boat_lockerdoor.jpg





Quite annoyingly some of the textures are spread across models and textures folders. Locker and its door uses the same bump as furniture one so bump and spec are still 512. Some models use similar textures in different locations... if something fits "as was" I'll just use the same texture (or change the properties of the .mat, depends on my mood the day I'll do Big Grin ), if not I'll made a new one or modify the existing. It depends on the context.
[Image: CZUNk.jpg]

Oh! Noticed the jacket has some issues. Is a flat texture in the wall and a texture applied to a model, so you can see "double" if in the right spot. Same applies to other textures, I'll probably turn texture model into "invisible", change "the flat" and cross fingers hoping illumination doesn't unveil the trick or find a way to avoid loading the model (faking a .dae? I'll comment on that) or just leave it as is (last option).

I would like to highlight the original job with the walls of the boat, look much more sharp than the resolution of the textures suggest.

Consider the image a sneak peak, but still WIP. As always, when everything is in HD everything fits better. However, some bugs or "oddities" ar due to problems in the geometry itself so I can do little to nothing there. I wanted to rise the polycount of some extremely simple objects but it would take an inmense amount of time that in the here and now I'm not willing to spend. I.e. the table was all wood in the original but with HD textures looked really bad so I changed its legs and made 'em iron Big Grin

PS: Some scenarios take much more time than others so expect an inconsistent progression of the mod. Boat, particularly, is a hard one. Many wood surfaces which are "easy" in low res but specially tricky fitting HD resources. Damn bed...
07-02-2012, 01:11 AM
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Messages In This Thread
Penumbra Collection HDTEX Mod - WIP/WID - by wabo - 06-12-2012, 01:21 PM
RE: HPL1 texture res limit 2048? <-- EDIT - by wabo - 07-02-2012, 01:11 AM



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