Cruzore
Senior Member
Posts: 301
Threads: 2
Joined: Jun 2012
Reputation:
37
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RE: 3 Questions: Cave In and Destroying bookshelf
you don't need string& when they aren't callback syntax functions.
Also, do it under the cavein_function, since you want it to happen at the same time, also, by your move there, you got a function with nothing to do.
delete everything from cavein_function on and paste this:
void cavein_function(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "cave_in_1", 0, false);
SetEntityActive("cave_in_1", true);
SetEntityActive("cave_in_2", true);
CreateParticleSystemAtEntity("ParticleSystem_1", "ps_break_cavein.ps", "cave_in_1", false);
}
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06-22-2012, 12:42 PM |
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