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phonograph music
nathanmcb Offline
Junior Member

Posts: 18
Threads: 6
Joined: Jun 2012
Reputation: 0
#3
RE: phonograph music

(06-26-2012, 11:46 PM)Obliviator27 Wrote: void OnStart()
{
SetEntityConnectionStateChangeCallback("EntityName", "DesiredCallback");
}
void DesiredCallback(string &in asEntity, int alState)
{
if(alState == 1)
{
PlayMusic(Insert arguments here, because I don't know what you want.)
SetEntityInteractionDisabled(asEntity, true);
}
}

http://wiki.frictionalgames.com/hpl2/amn..._functions for script reference.
ok this might be a little noobish but....
the song track is "myuu" and its .ogg
it keeps coming up myuu not declared? please help
06-27-2012, 12:07 AM
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Messages In This Thread
phonograph music - by nathanmcb - 06-26-2012, 11:37 PM
RE: phonograph music - by Obliviator27 - 06-26-2012, 11:46 PM
RE: phonograph music - by nathanmcb - 06-27-2012, 12:07 AM
RE: phonograph music - by Obliviator27 - 06-27-2012, 01:18 AM
RE: phonograph music - by nathanmcb - 06-28-2012, 12:14 AM
RE: phonograph music - by Streetboat - 06-28-2012, 06:29 PM
RE: phonograph music - by nathanmcb - 06-28-2012, 06:37 PM
RE: phonograph music - by Streetboat - 06-28-2012, 07:38 PM



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