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Script Help New Checkpoint problem second Checkpoint
Adny Offline
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Posts: 1,766
Threads: 6
Joined: Mar 2012
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#2
RE: How do you make Check points?

This might help:

void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);


Sets a checkpoint at which the player will respawn in case he dies.
Callback syntax: void MyFunc(string &in asName, int alCount)
Count is 0 on the first checkpoint load!
asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file

I rate it 3 memes.
06-27-2012, 10:17 PM
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Messages In This Thread
RE: How do you make Check points? - by Adny - 06-27-2012, 10:17 PM
RE: How do you make Check points? - by Steve - 06-28-2012, 07:21 AM
RE: How do you make Check points? - by Steve - 06-28-2012, 02:33 PM
RE: How do you make Check points? - by Cruzore - 06-28-2012, 02:46 PM
RE: How do you make Check points? - by Steve - 06-28-2012, 03:00 PM



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