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Rotating cogs bugging like mad
ApeCake Offline
Member

Posts: 116
Threads: 20
Joined: Jun 2012
Reputation: 4
#9
RE: Rotating cogs bugging like mad

Thanks Andy, I had it turned off for a while now. So I was testing the cogs, but the cogs still weren't visible after I deleted the map_cache. Turns out, they are actually there, you can jump on it and stuff, you just can't see it. I placed the same cog, but the normal size in the map (the others were all stretched out with that one tool) and that one was visible. So, you can't make the cogs any bigger? That would be such a shame if it was that way. And it would totally ruin my puzzle. With small cogs it just doesn't seem dangerous, and the puzzle is supposed to look dangerous.

I will now, once again, try out the RotatePropToSpeed. But this time, on the small cogs.

Edit: Seems to be working. Thanks! Too bad they move pretty slow.
(This post was last modified: 07-01-2012, 10:19 PM by ApeCake.)
07-01-2012, 09:55 PM
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Messages In This Thread
Rotating cogs bugging like mad - by ApeCake - 07-01-2012, 03:09 PM
RE: Rotating cogs bugging like mad - by Adny - 07-01-2012, 03:36 PM
RE: Rotating cogs bugging like mad - by ApeCake - 07-01-2012, 04:17 PM
RE: Rotating cogs bugging like mad - by Datguy5 - 07-01-2012, 04:36 PM
RE: Rotating cogs bugging like mad - by Damascus - 07-01-2012, 05:30 PM
RE: Rotating cogs bugging like mad - by ApeCake - 07-01-2012, 08:49 PM
RE: Rotating cogs bugging like mad - by Adny - 07-01-2012, 09:19 PM
RE: Rotating cogs bugging like mad - by ApeCake - 07-01-2012, 09:55 PM



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