(11-04-2012, 06:07 PM)Cranky Old Man Wrote: As I tried to leave the room where I got the crowbar in the cellar, I think I was flung across the room, because all of a sudden I was in a corner and the door was closed. When I opened the door again, I was told something like "You feel a burn.", and I thought that maybe those events were supposed to be executed at the same time.
No, that was intentional as...
Cranky Old Man Wrote:First of all, when you're teleported back to your room, and you hear a
scraping sound, as if the statue is moving around as a regular grunt,
that spooked me so much that I quit the game. When I loaded it up again,
the sound wasn't there anymore.
There is ambient noise in the main hall being played at random, so you might've heard that. Although I don't recall you ever being teleported back to your own room. Can you be even more specific under what circumstances this happens?
I'm actually suspecting that this actually might be a bug having to do with the PlayerStartAreas, although no one else I've seen play the mod has run into such an issue before.
Cranky Old Man Wrote:The second encounter is the grunt in the cellar, that you're told that you must sneak past. I tried to get around it by checking other rooms, but having no lamp oil, the door I opened turned out to be the second entry door to the cellar, so I exited the cellar instead. When I reentered the cellar, the monster was gone.
Hmm...I "could" try, and fix that slightly with a bit more scripting, and model editing.
Cranky Old Man Wrote:So, where have you hidden the TV room crowbar?