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Jump scare script problem
liamthespy Offline
Junior Member

Posts: 26
Threads: 10
Joined: Jun 2012
Reputation: 0
#3
RE: Jump scare script problem

oh, I see! thanks mate! one more question if you please,

SetEntityPlayerInteractCallback("firstkey", "keyfunc", true);




void keyfunc(string &in asItem, string &in asEntity)
{
SetSwingDoorClosed("prison_1", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}

this doesn't seem to work, either.
07-16-2012, 03:24 AM
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Messages In This Thread
Jump scare script problem - by liamthespy - 07-16-2012, 03:05 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 03:12 AM
RE: Jump scare script problem - by liamthespy - 07-16-2012, 03:24 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 03:30 AM
RE: Jump scare script problem - by liamthespy - 07-16-2012, 03:31 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 03:36 AM
RE: Jump scare script problem - by liamthespy - 07-16-2012, 03:40 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 03:49 AM
RE: Jump scare script problem - by liamthespy - 07-16-2012, 04:03 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 04:20 AM



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