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Jump scare script problem
Ongka Offline
Member

Posts: 225
Threads: 3
Joined: Nov 2010
Reputation: 20
#4
RE: Jump scare script problem

You want a key to unlock a door, right?
void OnStart()
{
AddUseItemCallback("UnlockDoor", "firstkey", "prison_1","UseKeyOnDoor", true);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison_1", false, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
This way you can use the key on the door and it will open.

[Image: 18694.png]
(This post was last modified: 07-16-2012, 03:31 AM by Ongka.)
07-16-2012, 03:30 AM
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Messages In This Thread
Jump scare script problem - by liamthespy - 07-16-2012, 03:05 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 03:12 AM
RE: Jump scare script problem - by liamthespy - 07-16-2012, 03:24 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 03:30 AM
RE: Jump scare script problem - by liamthespy - 07-16-2012, 03:31 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 03:36 AM
RE: Jump scare script problem - by liamthespy - 07-16-2012, 03:40 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 03:49 AM
RE: Jump scare script problem - by liamthespy - 07-16-2012, 04:03 AM
RE: Jump scare script problem - by Ongka - 07-16-2012, 04:20 AM



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