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Scare Sound?
Kazakarumariou Away
An angry man.

Posts: 283
Threads: 8
Joined: Jul 2012
Reputation: 14
#7
RE: Scare Sound?

(07-18-2012, 10:14 PM)andyrockin123 Wrote: The proper syntax for the function is:

void ScareNoise1(string &in asEntity)
Sorry to be adding another question to you, but what's the difference? It works fine with the one I have(I'm using it on an Examine area).
07-18-2012, 11:16 PM
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Messages In This Thread
Scare Sound? - by zergling50 - 07-18-2012, 09:12 PM
RE: Scare Sound? - by Kazakarumariou - 07-18-2012, 09:20 PM
RE: Scare Sound? - by zergling50 - 07-18-2012, 10:03 PM
RE: Scare Sound? - by Adny - 07-18-2012, 10:14 PM
RE: Scare Sound? - by zergling50 - 07-18-2012, 10:16 PM
RE: Scare Sound? - by Kazakarumariou - 07-18-2012, 11:16 PM
RE: Scare Sound? - by Adny - 07-18-2012, 11:34 PM
RE: Scare Sound? - by Adny - 07-18-2012, 10:22 PM
RE: Scare Sound? - by zergling50 - 07-18-2012, 11:51 PM
RE: Scare Sound? - by Adny - 07-19-2012, 12:10 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 12:25 AM
RE: Scare Sound? - by Adny - 07-19-2012, 12:31 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 12:40 AM
RE: Scare Sound? - by Streetboat - 07-19-2012, 12:32 AM
RE: Scare Sound? - by Adny - 07-19-2012, 12:45 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 01:05 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 04:47 PM
RE: Scare Sound? - by zergling50 - 07-20-2012, 08:07 PM
RE: Scare Sound? - by Kazakarumariou - 07-20-2012, 08:38 PM
RE: Scare Sound? - by zergling50 - 07-20-2012, 10:04 PM
RE: Scare Sound? - by Kazakarumariou - 07-21-2012, 07:23 PM
RE: Scare Sound? - by zergling50 - 07-22-2012, 05:06 PM



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