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Scare Sound?
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#15
RE: Scare Sound?

The note issue can be easily resolved by using the function SetEntityActive. In the level editor, make sure the second note that appears after the first is read is inactive in the level editor (make sure the "Active" box is not checked).

Add an interact callback for the first note, and have that set the second note active.

I rate it 3 memes.
07-19-2012, 12:45 AM
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Messages In This Thread
Scare Sound? - by zergling50 - 07-18-2012, 09:12 PM
RE: Scare Sound? - by Kazakarumariou - 07-18-2012, 09:20 PM
RE: Scare Sound? - by zergling50 - 07-18-2012, 10:03 PM
RE: Scare Sound? - by Adny - 07-18-2012, 10:14 PM
RE: Scare Sound? - by zergling50 - 07-18-2012, 10:16 PM
RE: Scare Sound? - by Kazakarumariou - 07-18-2012, 11:16 PM
RE: Scare Sound? - by Adny - 07-18-2012, 11:34 PM
RE: Scare Sound? - by Adny - 07-18-2012, 10:22 PM
RE: Scare Sound? - by zergling50 - 07-18-2012, 11:51 PM
RE: Scare Sound? - by Adny - 07-19-2012, 12:10 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 12:25 AM
RE: Scare Sound? - by Adny - 07-19-2012, 12:31 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 12:40 AM
RE: Scare Sound? - by Streetboat - 07-19-2012, 12:32 AM
RE: Scare Sound? - by Adny - 07-19-2012, 12:45 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 01:05 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 04:47 PM
RE: Scare Sound? - by zergling50 - 07-20-2012, 08:07 PM
RE: Scare Sound? - by Kazakarumariou - 07-20-2012, 08:38 PM
RE: Scare Sound? - by zergling50 - 07-20-2012, 10:04 PM
RE: Scare Sound? - by Kazakarumariou - 07-21-2012, 07:23 PM
RE: Scare Sound? - by zergling50 - 07-22-2012, 05:06 PM



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