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Scare Sound?
zergling50 Offline
Member

Posts: 74
Threads: 9
Joined: Jul 2012
Reputation: 1
#16
RE: Scare Sound?

(07-19-2012, 12:45 AM)andyrockin123 Wrote: The note issue can be easily resolved by using the function SetEntityActive. In the level editor, make sure the second note that appears after the first is read is inactive in the level editor (make sure the "Active" box is not checked).

Add an interact callback for the first note, and have that set the second note active.
Thats exactly what I do, but as I said its invisible for some reason. You can only see its outline if you look in the exact spot but you cant see the note. If you look at mycode it has a callback and a setentity active for that note as well as the active box being unchecked in the editor. any ideas?
07-19-2012, 01:05 AM
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Messages In This Thread
Scare Sound? - by zergling50 - 07-18-2012, 09:12 PM
RE: Scare Sound? - by Kazakarumariou - 07-18-2012, 09:20 PM
RE: Scare Sound? - by zergling50 - 07-18-2012, 10:03 PM
RE: Scare Sound? - by Adny - 07-18-2012, 10:14 PM
RE: Scare Sound? - by zergling50 - 07-18-2012, 10:16 PM
RE: Scare Sound? - by Kazakarumariou - 07-18-2012, 11:16 PM
RE: Scare Sound? - by Adny - 07-18-2012, 11:34 PM
RE: Scare Sound? - by Adny - 07-18-2012, 10:22 PM
RE: Scare Sound? - by zergling50 - 07-18-2012, 11:51 PM
RE: Scare Sound? - by Adny - 07-19-2012, 12:10 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 12:25 AM
RE: Scare Sound? - by Adny - 07-19-2012, 12:31 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 12:40 AM
RE: Scare Sound? - by Streetboat - 07-19-2012, 12:32 AM
RE: Scare Sound? - by Adny - 07-19-2012, 12:45 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 01:05 AM
RE: Scare Sound? - by zergling50 - 07-19-2012, 04:47 PM
RE: Scare Sound? - by zergling50 - 07-20-2012, 08:07 PM
RE: Scare Sound? - by Kazakarumariou - 07-20-2012, 08:38 PM
RE: Scare Sound? - by zergling50 - 07-20-2012, 10:04 PM
RE: Scare Sound? - by Kazakarumariou - 07-21-2012, 07:23 PM
RE: Scare Sound? - by zergling50 - 07-22-2012, 05:06 PM



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