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A Diskussion about "regenerative health" in horror games.
the dark side Offline
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#47
RE: A Diskussion about "regenerative health" in horror games.

that is a Superb idea Hardarm, very, hardcore, and very realstic actually, taking into acount healing times and delayed adrenal affects, it would certainly make the player feel more like they are Daniel, seeing as daniels body repair would work very similar to that of a real human. the fact the idea is similar to fallout will also ensure appeal to both mainstream and hardcore players, as fallout appealed to both equally.

perhaps have 3 health options, allowing for total player agency, Modern (standard regen), Traditional (medkit based using laudanum, no regen) and Realistic (your system)?
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(This post was last modified: 07-27-2012, 07:15 PM by the dark side.)
07-27-2012, 07:14 PM
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RE: A Diskussion about "regenerative health" in horror games. - by the dark side - 07-27-2012, 07:14 PM



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