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A Diskussion about "regenerative health" in horror games.
Kman Offline
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RE: A Diskussion about "regenerative health" in horror games.

Honestly, I think with the way monster encounters usually go I doubt it'd make much of a difference. Usually even if you're at full health, if you get spotted by a monster you're going to die. Regenerative health would only really effect gameplay if monsters didn't do much damage/you could easily escape a monster after getting hit once or twice. It's the difference between getting cornered in a room and getting hit once and dying or getting cornered in a room and getting hit twice and dying. With how much damage the monsters do what level your health is at makes a very small difference (the Brute usually actually kills you in one swing, even at full health, and the Suitor will ALWAYS kill you). Now, if Amnesia was a more action oriented game this debate would make a little more sense. In that case there would probably be more monsters and they'd do less damage, but then you'd probably have to have some way of fighting back. Or it might also make an impact on gameplay if health regenerate very fast, like in 10-20 seconds. But the fact is, Amnesia's gameplay is focused around stealth, and because of that regenerative health doesn't effect gameplay that much.

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(This post was last modified: 07-28-2012, 11:28 AM by Kman.)
07-28-2012, 11:26 AM
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RE: A Diskussion about "regenerative health" in horror games. - by Kman - 07-28-2012, 11:26 AM



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