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Try something new! Amnesia Custom Story - The Game
Wapez Offline
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Posts: 360
Threads: 37
Joined: Mar 2012
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#26
RE: Try something new! Amnesia Custom Story - The Game

(07-26-2012, 01:47 AM)Kman Wrote: Just thought I'd bring this up, it being your first mod shouldn't effect the quality and shouldn't be used as an excuse. Many people's first mods are amazing, and not because they were just born with a talent, but because they waited until they had honed their skills to a level where what they released was of high quality. The reason so many people say that the first story is always bad is because too many people are eager to release something as soon as they learn to make something. I can understand why people would end up doing this, the first time I made a map I remember how badly I wanted to release it (and holy fuck it was a terrible map) but instead I didn't and kept working to improve my skills. Now, almost a year later, I've become a very skilled mapper and modder in general, and I can guarantee you that my first mod will be very good.
This is all true, and I guess I weren't as smart as you. You know, I just wanted to show people what I had done, I learned first afterwards that this was not very good. But yeah, all of this has really improved my skills significantly, and I did just that; looked at the real maps. Even though I didn't recreate the whole maps, I took a closer look on lights and decals and stuff like that. Found out how they solved problems I couldn't myself, at the time. And I think I've made huge improvements. And since you guys actually are here commentating, I would love if you could take a look at my full conversion, which I think will be kinda good, not the best, but fairly enjoyable to play, for everyone.
And maybe provide some more feedback after that. Thanks.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
07-26-2012, 06:04 AM
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RE: Try something new! Amnesia Custom Story - The Game - by Wapez - 07-26-2012, 06:04 AM



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