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Announcement Japanese Takeshi Castle Gameshow
The Shanus Offline
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Posts: 134
Threads: 15
Joined: Jun 2012
Reputation: 3
#14
RE: Japanese Takeshi Castle Gameshow

(08-01-2012, 12:18 PM)mrensayne Wrote:
(08-01-2012, 11:32 AM)The Shanus Wrote: What I meant is that you should set that map so that instead of walls at the edges, there is a drop which can kill you. Oh, I thought I saw from the video that they opened both ways! But sure, makes it harder [; Perhaps set it then through scripting so that the monsters automatically see you, and so when you replay it, they dont only see you once you alert them? That way they wont be hiding in the same spot. Or if you do script a resetting, have inactive monsters in other rooms, and set them active upon respawning. Just ideas ^^ Aside from that just touch it up, and you have a fun little panic-inducing minigame!

My first version didn't have walls, but I realized that I would have to add multiple floors due to the Hexagonal shape of the map edges. I didn't want to bother with trying to fill it all in but I can definitely do it tomorrow and upload it. (Having water on the edges of the maze with water creatures would have been best) Wink


I'm script-retarded because other game engines I use to use had everything interfaced and clean... which amnesia completely lacks.

I will be learning c++ in a college course this coming quarter so until then I will just stick to simplicity unless one of you want to take the time to make a cool script.
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THANKS FOR TRYING IT OUT BTW! A lot of these "elites" won't touch unprofessional maps but it is nice to see someone enjoyed the "game-type" style instead of the 1 time deal story mode. Tongue
Well the script used in amnesia isn't hard to pick up. I learned a good deal in 3 days, certainly enough to do everything you seem to need. If you head on over to the wiki most things are there, and if not just post in the support section of the forum :] Lemme remind you that C++ is not the be all and end all of programming. To really understand it, you need to learn the theory behind it. C++ is not exactly the same as the scripting in amnesia, as far as I can tell, but it will definitely help. Just looking at tutorials on youtube and the wiki will get you much further than you need :] Of course, I can try help, but I'm a little rusty on the AngelScript used for amnesia Tongue

[Image: theshanusyoutube.jpg]
08-01-2012, 06:45 PM
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Messages In This Thread
Japanese Takeshi Castle Gameshow - by mrensayne - 07-31-2012, 10:27 PM
RE: Japanese Takeshi Castle Gameshow - by Kman - 08-01-2012, 09:28 AM
RE: Japanese Takeshi Castle Gameshow - by Kman - 08-01-2012, 10:48 AM
RE: Japanese Takeshi Castle Gameshow - by The Shanus - 08-01-2012, 06:45 PM
RE: Japanese Takeshi Castle Gameshow - by Bridge - 08-01-2012, 09:58 PM



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