(04-04-2013, 03:48 PM)Traggey Wrote: I uh, doesn't the support need to be built into the actuall game? I highly doubt you can smack it on and it'll just work with anything?
No it does not. There is work to be done, yes, but there are ways to get it to work, without frictional doing anything.
It's very hard though, and I haven't heard of anyone currently working on getting any FG games supported. I think out best shot at getting it to work decently is to convince FG to implement it themselves.
(04-05-2013, 05:08 AM)JustAnotherPlayer Wrote: If Frictional gonna implement this in some other game (NOT AAMFP, it's almost done!), they have to consider the price. There should be a setting where you can enable/disable Oculus.
Obviously, I'm not saying that everyone should be forced to buy a rift to play the game. (But I think that everyone would want to if they tried it )
If anyone from FG/TCR happens to be reading this, here's some recommended reading material: http://media.steampowered.com/apps/valve...VR_GDC.pdf
It is a presentation by Valve on what they learned while porting TF2 to the rift.
Also, another video showing the enormous potential of the rift in combination with the hydra. The HPL way of interacting with object, but on steroids! http://www.youtube.com/watch?v=svY8Wz2GjQ0
(This post was last modified: 04-07-2013, 01:32 PM by GrixM.)