Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee

Thread Rating:
  • 7 Vote(s) - 2.71 Average
  • 1
  • 2
  • 3
  • 4
  • 5
my first custom Story: The evil awakes
Danny Boy Offline
Posting Freak

Posts: 2,718
Threads: 85
Joined: Mar 2011
Reputation: 81
RE: my first custom Story: The evil awakes

(08-11-2012, 08:24 PM)Hirnwirbel Wrote: You know...just a crazy idea (and I might get a lot of hate from all the storywriters here for it ^^) but you could just try and make a small map without a story for now. Instead of trying to do everything at once, just focus on the setting, the atmosphere, try and get as close to the original Amnesia in terms of visual quality as you can. Maybe design some locations like a cellar, a lab, study room, library, dining room or whatever and try to make them nice and detailled, so that the player knows what the location is supposed to be without you telling him. Then when you have a few cool locations you can still think of a good story to tie them together.
this ^
08-11-2012, 11:52 PM
Website Find

Messages In This Thread
RE: my first custom Story: The evil awakes - by Danny Boy - 08-11-2012, 11:52 PM

Users browsing this thread: 1 Guest(s)