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Eremephobia - A New Custom Story
failedALIAS Offline
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RE: Eremephobia - A New Custom Story

(08-12-2012, 07:00 PM)TheIcyPickle Wrote:
(08-12-2012, 06:53 PM)failedALIAS Wrote: Sounds like you know what needs to be done? Good. If I'm not mistaken: that video was mainly in demonstration of the light source, right? One thing you must remember is that in many custom stories all you do is move forward, down a long single path; though it might have a couple of rooms branching of in this way or that, it generally remains to it's simple nature. The campaign does not do this. Think about the way the levels worked -- usually a large central area with doors leading to complex sub-areas with which you'd need to venture.
Also the way the puzzles worked. Rather than "This door is locked, lol. Get a key!" you'd need to find parts of gizmos and recipes, or uncover a note/manuel, hinting at your next action but still up to the player to decide! It was our adventure because we would choose where to go and what to do next. So please remember that.
We hope to do all of what you say, and I agree. Newer CS are very linear, and are pop out fests. Like out previous one, Phengophobia. It was a test none the less, but it made us realize how much time it takes to make a CS, and we really wanted to try and make a good one that challenges the player and doesnt throw him in a go here and do this path.
Yeah, their structure is the reason I measure "No lame jumpscares" with a piece of lint.
08-12-2012, 07:03 PM
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RE: Eremephobia - A New Custom Story - by failedALIAS - 08-12-2012, 07:03 PM



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