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Can HPL2 do this? (Texture swapping based on camera)
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RE: Can HPL2 do this? (Texture swapping based on camera)

The engine has callbacks that can be set when a player is looking at an object. This, however, is limited to the white dot on the center of the screen. Peripheral vision, therefore, would have to be achieved using script areas that are larger than the object it is associated with or placed somewhere on the sides of the object. This means taking into consideration the user's window resolution.

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08-22-2012, 12:07 PM
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RE: Can HPL2 do this? (Texture swapping based on camera) - by Your Computer - 08-22-2012, 12:07 PM



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