(08-31-2012, 11:43 PM)Streetboat Wrote: Nothing bothers me more than seeing water that is lit up in complete darkness. The only waters that do this are the ones with cubemap reflections. I bet you could get away with using the fountain water (which reflects the world, and therefore isn't lit up in darkness) in that area, since it doesn't look like you see a whole lot of water at once.
Will do!
(08-31-2012, 11:43 PM)Streetboat Wrote: Nothing bothers me more than seeing water that is lit up in complete darkness. The only waters that do this are the ones with cubemap reflections. I bet you could get away with using the fountain water (which reflects the world, and therefore isn't lit up in darkness) in that area, since it doesn't look like you see a whole lot of water at once.
Oh, and also, I didn't do it to begin with because my computer doesn't like reflective water. I was able to use a better one to code it in, but this happens on my other machine.
Also, that was taken in the Storage, so sneak peek of the Storage too! Yay! Also, all the areas are a lot smaller then I'd like them to be, so in the final version or next demo release, the areas will be bigger, including the Storage. Right now, the Storage is a hallway with three doors; in one room is a hammer and a note, another a chemistry pot, and another a pot of acid. The note reads that a pot of acid will weaken the lock in the hub (Bedroom), and the hammer will destroy the weakened lock. Now you know the answer to the next puzzle.