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What new features would you add in a non-Amnesia Frictional Games Adventure?
Kreekakon Offline
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#33
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-09-2012, 10:02 PM)darkely Wrote: Feature 1 is already in Amnesia TDD. You don't have to hit tab and look at the meter - you can easily tell by the following...
  • If the sanity is low Daniel will begin to here voices (of people in pain/agony)
  • Paintings will appear differently
  • Screen effects will make your vision much less clear than normal
That's not what he meant. What he meant was for varied sanity drops, meaning more disturbing happening/enemies would cause sanity to drop faster than the more tame ones.

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(This post was last modified: 09-09-2012, 10:05 PM by Kreekakon.)
09-09-2012, 10:05 PM
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - by Kreekakon - 09-09-2012, 10:05 PM



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