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All Things for Setting Up Monsters
Kiorga(x2)rd Offline
Junior Member

Posts: 43
Threads: 12
Joined: Sep 2011
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#5
RE: All Things for Setting Up Monsters

Ah. So with water lurkers you can just throw them in and the path nodes, and they'll do the rest? No script to tell them how to function?

But like you say, I do need to tell the grunt which path to follow in the script? So let's say I have 100 path nodes, is there an easy way to link all of them to the grunt?

Apparently the user name "Kiorgaard" isn't accepted by the administrator. Turns out you can't have a name with a double 'a' in it. Odd...
10-01-2012, 10:30 AM
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RE: All Things for Setting Up Monsters - by Kiorga(x2)rd - 10-01-2012, 10:30 AM



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