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Making a monster to run
FlawlessHappiness Offline
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Posts: 3,980
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Joined: Mar 2012
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#3
RE: Making a monster to run

Can i ask a question in your thread? Since your've gotten the answer...

How do i make the monster run, without him seeing me?
Can i choose it in the: AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation); ?


Will setting the animation to run, make him move faster?

Trying is the first step to success.
10-16-2012, 05:28 PM
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Messages In This Thread
Making a monster to run - by Storfigge - 10-16-2012, 03:26 PM
RE: Making a monster to run - by Lizard - 10-16-2012, 04:21 PM
RE: Making a monster to run - by FlawlessHappiness - 10-16-2012, 05:28 PM
RE: Making a monster to run - by Robby - 10-16-2012, 05:44 PM



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