Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Respawn in a cell.
4WalledKid Offline
Member

Posts: 107
Threads: 23
Joined: Oct 2012
Reputation: 1
#3
RE: Respawn in a cell.

(10-23-2012, 06:14 PM)Nemet Robert Wrote: void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);



string &in asName - leave this one empty, but include 2 quotation marks, like ""
string &in asStartPos - The start area to go to ("StartArea_1")
string &in asCallback - leave this empty unless you want something else (will clarify if you have something else in mind here)
string &in asDeathHintCat
string &in asDeathHint -Leave these 2 empty, unless you want to give the player a hint.

Like this:
void CheckPoint("", "StartArea_1", "', "", "");

This has to be called in a script area, some time before the event itself (which, in turn, kills the player). If you call it after the player dies, it won't work.
What is the string &in asDeathHintCat?

[Image: 4walledkidbanner_zps1514b7f6.png]
10-23-2012, 06:16 PM
Website Find


Messages In This Thread
Respawn in a cell. - by 4WalledKid - 10-23-2012, 06:09 PM
RE: Respawn in a cell. - by Robby - 10-23-2012, 06:14 PM
RE: Respawn in a cell. - by 4WalledKid - 10-23-2012, 06:16 PM
RE: Respawn in a cell. - by Robby - 10-23-2012, 06:27 PM
RE: Respawn in a cell. - by The chaser - 10-23-2012, 06:30 PM
RE: Respawn in a cell. - by 4WalledKid - 10-23-2012, 06:45 PM



Users browsing this thread: 1 Guest(s)