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Script Help Machine puzzle and other things
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#9
RE: Machine puzzle and other things

Silly me Sad

void OnStart()

{

AddEntityCollideCallback("Entity_1", "Script_1", "Blah", true, 1);

AddEntityCollideCallback("Entity_2", "Script_2", "Blah_1", true, 1);

}



void Blah (string &in asParent, string &in asChild, int alState)

{

AddLocalVarInt("Gangnam", 1);

func_check();

}



void Blah_1 (string &in asParent, string &in asChild, int alState)

{

AddLocalVarInt("Gangnam", 1);

func_check();

}



void func_check();

{

if (GetLocalVarInt("Gangnam") == 2)

{

SetEntityConnectionStateChangeCallback("Levar_elevator", "Map");

}

}



void Map (string &in asEntity, int alState)

{

if (alState == 1)

{

ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);

}

}


This is the correct script Wink

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
11-04-2012, 05:47 PM
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Messages In This Thread
RE: Machine puzzle and other things - by The chaser - 11-04-2012, 05:47 PM
RE: Machine puzzle and other things - by Adny - 11-04-2012, 07:59 PM
RE: Machine puzzle and other things - by Steve - 11-04-2012, 08:15 PM
RE: Machine puzzle and other things - by Steve - 11-07-2012, 05:19 PM
RE: Machine puzzle and other things - by Steve - 11-14-2012, 09:02 PM



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