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Two problems
Storfigge Offline
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Posts: 101
Threads: 31
Joined: Sep 2012
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#3
RE: Two problems

(12-13-2012, 02:12 PM)The chaser Wrote:
(12-13-2012, 01:49 PM)Storfigge Wrote: So the problems I have is:

1. I have a map where you run in a corridor and grunts appears behind you. I've used ShowEnemyPlayerPosition("???"); on all monsters to make them run after the player. At the end of the corridor there is a ladder that leads to the next floor. But once the layer has climbed it the monster still "runs" after you. The sound that starts when you get followed by them keep playing even though I've reached reached another floor and closed a hatch under me. Why does this happen and how do I stop it?

2. On the final level, before you reach the end that will start the credits you will be followed by a grunt. During the credits there is music playing but the same sound from my first problem keeps playing once the credits start. How do I stop all sound from the game except my credit theme during the credits?

Thanks.
Showing your script could work for all of them. Nevertheless:

1: Have you tried "DisableEnemyTriggers("Nameofmonster", true);" ? Of course, activated when you climb the ladder

2: PlayMusic("Music.ogg", false, 1, 1, 1, false);

The bolded false means it doesn't loop when stopped. I hope that worked Wink
A bit late but I'm still not quite sure what I'm suppose to do :S I'm still pretty new with coding this stuff.
Here is the code.

So where am I suppose to put in the code to make what i requested to work?



void OnStart()


{
AddEntityCollideCallback("Player", "SpawnMonsters", "SpawnFunction_1", false, 1);
AddEntityCollideCallback("Player", "SpawnMonsters_2", "SpawnFunction_2", false, 1);
AddEntityCollideCallback("Player", "SpawnMonsters_3", "SpawnFunction_3", false, 1);
AddEntityCollideCallback("Player", "SpawnMonsters_4", "SpawnFunction_4", false, 1);
AddEntityCollideCallback("Player", "SpawnMonsters_5", "SpawnFunction_5", false, 1);
AddEntityCollideCallback("Player", "Start_Credits", "Main_Credits", false, 1);
}


void SpawnFunction_1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_1", true);
ShowEnemyPlayerPosition("grunt_1");
SetEntityActive("grunt_2", true);
ShowEnemyPlayerPosition("grunt_2");
}


void SpawnFunction_2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_3", true);
ShowEnemyPlayerPosition("grunt_3");
SetEntityActive("grunt_4", true);
ShowEnemyPlayerPosition("grunt_4");
}


void SpawnFunction_3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_5", true);
ShowEnemyPlayerPosition("grunt_5");
SetEntityActive("grunt_6", true);
ShowEnemyPlayerPosition("grunt_6");
}


void SpawnFunction_4(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_7", true);
ShowEnemyPlayerPosition("grunt_7");
SetEntityActive("grunt_8", true);
ShowEnemyPlayerPosition("grunt_8");
}


void SpawnFunction_5(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_9", true);
ShowEnemyPlayerPosition("grunt_9");
SetEntityActive("grunt_10", true);
ShowEnemyPlayerPosition("grunt_10");
}




void Main_Credits(string &in asParent, string &in asChild, int alState)
{
FadeOut(2);
StartCredits("what's going on.ogg", true, "Ending", "MainCredits", 9001);
}








void OnEnter()
{


}




void OnLeave()
{


}

12-18-2012, 12:36 PM
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Messages In This Thread
Two problems - by Storfigge - 12-13-2012, 01:49 PM
RE: Two problems - by The chaser - 12-13-2012, 02:12 PM
RE: Two problems - by Storfigge - 12-18-2012, 12:36 PM
RE: Two problems - by Kreekakon - 12-18-2012, 01:44 PM
RE: Two problems - by Storfigge - 12-18-2012, 02:06 PM
RE: Two problems - by The chaser - 12-18-2012, 02:13 PM
RE: Two problems - by Storfigge - 12-19-2012, 01:25 AM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 06:48 AM
RE: Two problems - by Storfigge - 12-19-2012, 11:54 AM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 11:57 AM
RE: Two problems - by Storfigge - 12-19-2012, 12:11 PM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 12:39 PM
RE: Two problems - by Storfigge - 12-19-2012, 02:00 PM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 02:02 PM
RE: Two problems - by Storfigge - 12-19-2012, 02:03 PM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 02:58 PM
RE: Two problems - by Storfigge - 12-19-2012, 03:58 PM
RE: Two problems - by Your Computer - 12-19-2012, 05:21 PM
RE: Two problems - by FlawlessHappiness - 12-19-2012, 04:21 PM



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