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Penumbra Monster Amnimation conversion?
The Rock Worm Offline
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#6
RE: Penumbra Monster Amnimation conversion?

(01-02-2013, 05:09 PM)Traggey Wrote: .dae_anim are simply renamed .dae files.

If the model contains the proper skeleton structure being animated in the .dae_anim it should be fine.

Good to know that it's just a rename, I also just remembered that I once asked the FG people and they said Penumbra was made in an earlier version of Maya (not sure which though).

While I have the latest Blender, something is wrong with my import/exprt .dae files option.

The worm still has its skeleton, at least when I import one of its 'animations'.

EDIT: I just tried putting animations on the worm, and the editor says it couldn't save them due to 'blank fields'.
No idea what to do next.
(This post was last modified: 01-03-2013, 03:33 AM by The Rock Worm.)
01-03-2013, 02:55 AM
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RE: Penumbra Monster Amnimation conversion? - by The Rock Worm - 01-03-2013, 02:55 AM



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