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~Cinematic Main Menu Mods - Finished: 1
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Posts: 962
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#49
RE: ~Cinematic Main Menu Mods - Finished: 1

(02-01-2013, 07:17 PM)Statyk Wrote: The only problem with the Chancel is the flame particles. The particles move where they are in the world space, they don't follow animations. So I'd have to make animated images via material file. Things like waterfalls/pipe drains are easier to animate. I figured out how to work the volumetric fog into the animation (fog stays in a flat box, the shape of it does not rotate with the animation or manually for that matter. Same thing happens with Boxlights) by making semi-transparent layered planes, but particle systems are tough. As they have to be re-created into the model somehow to be able to follow the animation correctly. If you open the Entrance Hall map I made, you'll see that the only things in there are the menu animation entity and the camera... Everything has to be implemented into the animation =\

I may give the Chancel a shot at some point, but I'm still trying to figure out a way to animate flames.

Good luck !
Hope you can make it !

[Image: the-cabin-in-the-woods-masked-people.jpg]
02-02-2013, 01:15 PM
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Messages In This Thread
RE: ~Cinematic Main Menu Mod - WIP - by Rapture - 01-20-2013, 07:24 AM
RE: ~Cinematic Main Menu Mod - WIP - by Statyk - 01-20-2013, 06:05 PM
RE: ~Cinematic Main Menu Mod - WIP - by Statyk - 01-20-2013, 07:37 PM
RE: ~Cinematic Main Menu Mod - WIP - by Daemian - 01-21-2013, 12:38 AM
RE: ~Cinematic Main Menu Mod - WIP - by No Author - 01-21-2013, 05:59 AM
RE: ~Cinematic Main Menu Mod - WIP - by Statyk - 01-21-2013, 07:22 AM
RE: ~Cinematic Main Menu Mod - WIP - by Statyk - 01-22-2013, 06:47 AM
RE: ~Cinematic Main Menu Mod - WIP - by Statyk - 01-22-2013, 07:26 AM
RE: ~Cinematic Main Menu Mod - WIP - by Rapture - 01-22-2013, 08:04 AM
RE: ~Cinematic Main Menu Mods - Finished: 1 - by No Author - 02-02-2013, 01:15 PM



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