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Script Help How to achieve this scenario?
serbusfish Offline
Member

Posts: 211
Threads: 75
Joined: Aug 2012
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#14
RE: How to achieve this scenario?

Well so far so good, I managed to make it so the pot breaks, the player looks, a monster growls, and a few secs later a door shuts. (I changed the monster walk to a growl as you couldnt hear the footsteps over the background music).

Now, sorry to be a pain again but rather than make another thread I was wondering if one of you kind gents could help me make a lever open a locked door? Does it have anything to do with this command?:

void SetEntityConnectionStateChangeCallback(string& asName, string& asCallback);

I am getting more used to the scripting enviroment, but im not sure in this particular instance how you link the lever to the door I want opened?

02-03-2013, 03:58 AM
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Messages In This Thread
How to achieve this scenario? - by serbusfish - 01-30-2013, 01:54 AM
RE: How to achieve this scenario? - by NaxEla - 01-30-2013, 02:28 AM
RE: How to achieve this scenario? - by serbusfish - 01-30-2013, 04:07 AM
RE: How to achieve this scenario? - by The chaser - 01-30-2013, 09:35 AM
RE: How to achieve this scenario? - by serbusfish - 01-31-2013, 01:58 AM
RE: How to achieve this scenario? - by serbusfish - 01-31-2013, 05:30 PM
RE: How to achieve this scenario? - by serbusfish - 02-01-2013, 04:09 AM
RE: How to achieve this scenario? - by The chaser - 02-01-2013, 10:28 AM
RE: How to achieve this scenario? - by serbusfish - 02-01-2013, 05:04 PM
RE: How to achieve this scenario? - by Kreekakon - 02-01-2013, 05:17 PM
RE: How to achieve this scenario? - by serbusfish - 02-03-2013, 03:58 AM
RE: How to achieve this scenario? - by The chaser - 02-03-2013, 11:54 AM
RE: How to achieve this scenario? - by serbusfish - 02-05-2013, 03:29 AM
RE: How to achieve this scenario? - by serbusfish - 02-08-2013, 02:33 AM
RE: How to achieve this scenario? - by serbusfish - 02-08-2013, 01:48 PM



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