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Monster Play Sound After PathNode!!!!
VeNoMzTeamHysterical Offline
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#3
RE: Monster Play Sound After PathNode!!!!

(02-14-2013, 04:04 PM)BeeKayK Wrote: Make sure the player cannot see the monster when he is supposed to disappear.
Put an area where the monster will despawn.

When the monster collides with the area, set it inactive, and play the sound

Well monster walks around a corner... player dont see it after 2 sec player cant see monster i want an BAM sound and then they way is collapsed with rocks.... but i dont know the script to do it ><

i just want if the monster is at the last pathnode its be gone and activate that BAM sound.

http://www.frictionalgames.com/forum/thread-21719.html
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02-14-2013, 04:09 PM
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RE: Monster Play Sound After PathNode!!!! - by VeNoMzTeamHysterical - 02-14-2013, 04:09 PM



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