Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee

2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update
Author Message
crisosphinx Offline
Senior Member

Posts: 501
Threads: 5
Joined: Apr 2012
Reputation: 24
RE: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update

(02-19-2013, 08:18 PM)Minecrawler Wrote:
(02-19-2013, 08:07 PM)Zgroktar Wrote: Amnesia still fells less like one than all others, especially compared with Penumbra with it's combat and all other common game features which were removed.

Penumbra has no "combat" it is not a system to kill enemies! That's what people also don't understand. The goal of Penumbra never was to fight back like a superhero. The "combat" is just a very good idea to improve complexity of the game to solve puzzles and other stuff. Anyway, that are not "weapons" it's meaned just as "tools". Well, the player will be able to fight, but it's heavy to handle and not really the goal of the game.

I think, it's more bad when the mechanics are like in Amnesia, when you hear a monster and then hide and wait... after one minute the music is stopping and the monster is removed for ever. That's bad. In penumbra the monsters get never removed by the game. So, a further problem of Amnesia's horror mechanics.

And there lies an issue. Prenumbra still had the ability to kill the scary creatures that were attacking you. Amnesia, as the name implies, had you forget everything. The world is scary now, you're a different person, you don't know who you are, you don't know what you're in for. Amnesia was suppose to be all fear, no fighting back.

Besides, play some custom stories for Amnesia. Some monsters vary in waiting times or are so smart, they still come after you. Also, sorry to burst your bubble, but technically the game is done. Minor tweaks are in order, from what Jens described. You can't just revamp the entire game based on one or two things a single player is wants to have changed.

Also, why is it bad that the monsters would get removed in the original game? It gave you a sense of security, which was forcefully stripped away when a new or the same monster reappeared.

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
02-19-2013, 08:28 PM

Messages In This Thread
RE: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update - by crisosphinx - 02-19-2013, 08:28 PM

Users browsing this thread: 1 Guest(s)