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Model Editor Help Texture shows up fine in model editor but not in game
WALP Offline
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RE: Texture shows up fine in model editor but not in game

Like Chaser said the DDS improves performance, but another important thing is that when you are using a high-res texture on an object that does not occupy enough enough pixels on the screen for the entire image to be displayed, you will get an odd noisy like effect when moving around because the engine will keep swapping the pixels since it cant decide which from the high res should be displayed on the few pixels it has available.

If you check off the mip-map animation in the material editor and zoom in and out you can see this effect clearly.

Also its not just the mesh that will be created automatically the mat too. If you have not created a mat then the model viewer will create one automatically and name it after the texture that was assigned to the collada when you exported it(unless you changed the texture with notepad++ or simular).
03-11-2013, 06:45 PM
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RE: Texture shows up fine in model editor but not in game - by WALP - 03-11-2013, 06:45 PM



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