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Machinery Func 'Coqwheels,Coal' To open a Gate!
PutraenusAlivius Offline
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RE: Machinery Func 'Coqwheels,Coal' To open a Gate!

(03-17-2013, 12:57 PM)VeNoMzTeamHysterical Wrote:
(03-17-2013, 12:55 PM)JustAnotherPlayer Wrote:
(03-17-2013, 12:53 PM)VeNoMzTeamHysterical Wrote:
(03-17-2013, 12:48 PM)JustAnotherPlayer Wrote:
(03-17-2013, 12:47 PM)VeNoMzTeamHysterical Wrote: But you know what the hard part is that the lever to open the gate at the machinery has to know if the Fuel is in the furnace, And if the coqwheels are on the place.

But thanks anyway for the coqwheels script Wink
You're a beast and you know it +rep.
But, do you know how to make the script ready for use in the .hps?
EDIT:
For the lever thing, use a local variable or a if-else statement.

Well i know the lever thing, But i still don't get the script you gave me, i know it a bit but i mean what should i do OnStart(); i mean it isnt a EntityCollide or what?

BTW if you didnt see it i wanna make the script in the campaign at the machinery but they had those 8up and 8down and the 3 sticks more to get it working i want only the coal and coqwheels if you know what i mean.
You put that to another function. Use AddEntityCollideCallback for that. Just make an area at the front of the machine room and script your way there. And by the looks of it, that script is looong. Need me to help you?
Hahaha yeah xD
Thats abit to hard for me im just alittle bit above avarage and trying this hardcore sh*t ;p but you know atleast i wanted to try this but... nope not today maybe after 6months i can do it.

But how you want to help me TeamViewer or Skype or something?
Add me on Steam and i will teach you. My ID is JustAnotherPlayer with the Pink Bear Avatar.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-17-2013, 01:02 PM
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RE: Machinery Func 'Coqwheels,Coal' To open a Gate! - by PutraenusAlivius - 03-17-2013, 01:02 PM



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