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Model Editor Help Model view crashes after importing 3ds
WALP Offline
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RE: Model view crashes after importing 3ds

(03-17-2013, 10:13 PM)ClayPigeon Wrote: So I just downloaded a 3ds model and converted it to collada using blender.
But now I am missing the .ent file of the model, and the model viewer crashes whenever I import the mesh, any clues on what is wrong?

The .ent file is created using the model editor and not the export or model viewer.

As for the modelviewer crashing make sure that:
-the model is triangulated
-that a material is applied to your model, along with the texture you will be using, before exporting. also make sure its using uv cordinates.
-make sure that your texture is stored in the same location as were you export you model, prior to exporting the model!
-make sure that "include uv textures is checked" and that "copy" is unchecked.
-If you have anything else then you model in the scene, but only wish to export your model then you must make sure you only select your model, and check "Selection Only" before exporting.

These are not necesary to avoid a crash but pretty damn important as well
- Check if your normals are facing the right way. You can do this by going to display in the navigation tab/menu and checking "backface culling"
To fix the normals select the face were normals are facing the wrong way, press W to bring up the specials menu and hit "flip normals". can also be found in the toolbox.
-make sure you apply the rotation and scale by press CTRL + A. You will likely also want to apply the location but make sure you put your object at the center of the scene before doing so, else the model will be offset when exported.

Please tell me if there is any misspellings or incorrect information here if you notice any.
03-17-2013, 10:35 PM
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RE: Model view crashes after importing 3ds - by WALP - 03-17-2013, 10:35 PM



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