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Poll: Are you a good coder in Amnesia?
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No, Im new to this and alot of noob friendly help would be great for me!
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Yes, but only a little, Im pretty new to this.
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Making objects pickupable?
Erik The Born Offline
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Posts: 59
Threads: 7
Joined: Mar 2013
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#12
RE: Making objects pickupable?

(03-24-2013, 04:28 PM)martinnord Wrote:
(03-24-2013, 03:50 PM)Erik The Born Wrote:
(03-24-2013, 03:45 PM)SilentStriker Wrote:
(03-24-2013, 03:42 PM)Erik The Born Wrote:
(03-24-2013, 03:25 PM)Adrianis Wrote: So you want to be able to grab and throw it? (rather than make it into an inventory item) You'll need to make it into an entity of Object > Grab type (in User Defined Variables)
You'll need to open up the Brazen Bull in the model editor and scale it down there. It's kind of complicated though as it has a Hinge joint for opening the door on it's side, you may want to remove that but I'm not sure what it will do if you just delete the hinge - you may need to play around with the body's on it too (there should be a separate body for the door)

Hope that helps, sorry I can't give a more detailed answer, I haven't change many things with the model editor so I'm not sure what kind of problems you might run into.

(also, this kind of question should go into Development Support sub-forum in the future Smile)

Dont really get it. I was just using brazen bul as an example though. The item I really want the player to carry is the bridge torch. The grren torches near the inner sanctum at the end of the game. I clicked setting user define variables. Choosed object and then grab to the right. No things such as (modified) appeared but I assumed it would work. Then I saved it. Opened my level editor and placed my new made bridge_torch_handheld. (Wich I choose to name it). When I come to that part in the story I cant pick it up. Its just as static as static can be Sad. Thoug the level editor has other options for it in the entities window compared to normal bridge_torch

That's probably because you didn't give it a body. A grabable object needs a body of mass to be able to move and be grabbed Smile

And how do I add that? Common I need to know how to give it a body.

Just look at other grab type objects and make sure all settings and stuff that you dont understand are the same, You should also look up in the wiki if you get stuck : http://wiki.frictionalgames.com/hpl2/too...del_editor

YourComputer also did a video on the model editor, but dont rely on it:
http://www.youtube.com/watch?v=nWkMdpU7k...8&index=17

Lastly you should stop making so many damn threads, you can edit the ones you have already created(even the title) and do a bump to make people notice.

Good luck.

Thank you now I got this solved! Smile

Is there anyway I can decide the weight of the object? Right now the player is moving pretty slow with it. Why it didnt work for me on the start was probably because I chosed save rather then save as. But I still need to know how to make the object weight less. How do I do that?
(This post was last modified: 03-26-2013, 07:56 AM by Erik The Born.)
03-25-2013, 08:04 AM
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Messages In This Thread
Making objects pickupable? - by Erik The Born - 03-24-2013, 12:57 PM
RE: Making objects pickupable? - by ClayPigeon - 03-24-2013, 01:18 PM
RE: Making objects pickupable? - by Erik The Born - 03-24-2013, 03:12 PM
RE: Making objects pickupable? - by Erik The Born - 03-24-2013, 03:22 PM
RE: Making objects pickupable? - by Adrianis - 03-24-2013, 03:25 PM
RE: Making objects pickupable? - by Erik The Born - 03-24-2013, 03:42 PM
RE: Making objects pickupable? - by SilentStriker - 03-24-2013, 03:45 PM
RE: Making objects pickupable? - by Erik The Born - 03-24-2013, 03:50 PM
RE: Making objects pickupable? - by WALP - 03-24-2013, 04:28 PM
RE: Making objects pickupable? - by Erik The Born - 03-25-2013, 08:04 AM
RE: Making objects pickupable? - by Erik The Born - 03-26-2013, 08:17 AM
RE: Making objects pickupable? - by Erik The Born - 04-05-2013, 06:28 PM
RE: Making objects pickupable? - by NaxEla - 03-26-2013, 10:29 AM
RE: Making objects pickupable? - by Erik The Born - 04-06-2013, 07:32 AM



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