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Justine Lever Help
NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
Reputation: 28
#5
RE: Justine Lever Help

(03-30-2013, 02:06 AM)LulleBulle Wrote:
(03-29-2013, 09:47 PM)NaxEla Wrote: 1. Put down a slider_door_lever_fixed in the exact spot as the mount, and make it inactive.
2. Create a script area around the mount (this area is the area where slider_door_lever_handle is used on). Make sure you have ItemInteraction enabled in the area's Area tab.
3. Make an AddUseItemCallback for the lever. When the player uses the lever on the script area around the mount, the mount will de-activate, and slide_door_lever_fixed will activate.

You don't have to create the script area, it's fine just to use the handle on the mount.

(If I'm not misstaken)

No, you don't have to create a script area, but it's the way I prefer to do it, I guess. It just makes it easier for the player to use the item, and they won't have to find the "sweet spot" for where to click.

In Ruins [WIP]
03-30-2013, 07:34 AM
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Messages In This Thread
Justine Lever Help - by thetastyfish - 03-29-2013, 08:25 PM
RE: Justine Lever Help - by NaxEla - 03-29-2013, 09:47 PM
RE: Justine Lever Help - by LulleBulle - 03-30-2013, 02:06 AM
RE: Justine Lever Help - by PutraenusAlivius - 03-30-2013, 05:22 AM
RE: Justine Lever Help - by NaxEla - 03-30-2013, 07:34 AM



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