(04-02-2013, 03:57 PM)Traggey Wrote: You still need a .mat file created through the material editor, and your textures should be in .dds format, also make sure that when you're exporting the model from your software the material shader needs to point to your .dds textures already located within the amnesia directory, so you must place the textures in there first.
false, if you have a texture assigned properly to your model when its exported then a .mat with the same name as the texture, willl be created automatically when you load it in the model viewer. I very rarely create .mats before exporting.