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Help with grunt maze pathfinding?
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
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#6
RE: Help with grunt maze pathfinding?

(04-11-2013, 12:04 AM)zergling50 Wrote:
(04-08-2013, 02:05 AM)JustAnotherPlayer Wrote:
(04-07-2013, 08:39 PM)zergling50 Wrote: When I try running the game it says ERR : Expected ':'

and seems to be pointing around this area in the code



break;

default

x = 0;

also one concern i have is the code references a "PNScriptArea" in one of the addentitycollidecallback's and I have not made any area called this. Do I have to, and what is it's intended purpose so I know where to place it.
Put a : after default, and if that doesn't work, I am unsure.
The AddEntityCollideCallback up the top suggests that it is a script where the Monster collides with in order to carry out something, but because that actual script is not mentioned in any of the above posts, it may or may not be relevant to your dilemma. The PNScriptArea itself is the name of the script if it existed Smile

Discord: Romulator#0001
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04-11-2013, 07:39 AM
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Messages In This Thread
Help with grunt maze pathfinding? - by zergling50 - 04-06-2013, 09:08 PM
RE: Help with grunt maze pathfinding? - by Romulator - 04-11-2013, 07:39 AM
RE: Help with grunt maze pathfinding? - by NaxEla - 04-11-2013, 07:55 AM
RE: Help with grunt maze pathfinding? - by GrAVit - 06-12-2013, 07:59 AM
RE: Help with grunt maze pathfinding? - by GrAVit - 06-13-2013, 10:02 PM



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