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Texture, Model & Animation Help DDS issues
TheMrDonsantos Offline
Junior Member

Posts: 3
Threads: 1
Joined: Apr 2013
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#5
RE: DDS issues

(04-30-2013, 01:24 PM)Smoke Wrote: The easiest way is just to grab a texture, put it in a 512x512 or 1024x1024 or 2048x2048 (depends the detail you want/need) then export it in photoshop or GIMP (they both have a .dds plugin, google it) then save the file in a folder. Open that texture in your model program and apply it to your model. It's as easy as that!
I really couldn't export as DDS through Photoshop(or maybe I'm just stupid Tongue ), but that is solved b now using paint.NET

My progress so far:

My first try at a model was simply a huge box in blue and red 256x256 resolution. After the first replies in this thread I managed to create this 512x512 resolution exported dds through Paint.NET with extrudes edges and so on
Spoiler below!
[Image: box02_01.jpg]

I am finally getting somewhere!

(04-30-2013, 01:24 PM)Smoke Wrote: 4. You don't need a .mat file until the very end. When you're done exporting it to a .dae file, you'll have to tell amnesia which textures it has to use. Amnesia uses the .mat files for this. So when you're done place the folder (with the .dae and .dds files in the entities or static objects folder. Then open the material editor, and select solidfuse. Select the .dds under the diffuse tab. If you have any other files (ao, spec, etc. The normal map has to be applied in maya itself!) you have to do the same with those. Then save it in that folder as a .mat file (it does this when you press save.) when you're done doing this for all your textures, open up the modelviewer and check if everything is right.
- Ah yes, and with the .mat I get I can use that on diffrent Planes in the level editor. Thanks a lot!

(04-30-2013, 01:24 PM)Smoke Wrote: 5. All those files add some realism to your texture. The normal map adds a little depth to your model. (like the spaces between wooden planks) I use the program crazy bump for this. Don't use it for anything else though! The specular map tells amnesia how much it should it shine, look up a tutorial how to do this. There are several more maps, just google them on what they do.

I hope this helped!
I will google it and see if I can't add several of these layers, just experiment a lot Smile

Great help Big Grin
04-30-2013, 02:14 PM
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Messages In This Thread
DDS issues - by TheMrDonsantos - 04-30-2013, 01:00 PM
RE: DDS issues - by Romulator - 04-30-2013, 01:05 PM
RE: DDS issues - by TheMrDonsantos - 04-30-2013, 01:22 PM
RE: DDS issues - by OriginalUsername - 04-30-2013, 01:24 PM
RE: DDS issues - by TheMrDonsantos - 04-30-2013, 02:14 PM
RE: DDS issues - by WALP - 04-30-2013, 02:19 PM
RE: DDS issues - by OriginalUsername - 04-30-2013, 03:13 PM
RE: DDS issues - by WALP - 04-30-2013, 05:38 PM
RE: DDS issues - by Acies - 04-30-2013, 03:51 PM
RE: DDS issues - by Acies - 05-01-2013, 04:32 PM



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