(05-26-2013, 04:18 PM)Traggey Wrote: Seeing as you obviously have not touched the editor yet you shouldn't speak, this is HPL2, a different engine from FEAR, not build to work with dynamic shadows properly, it also runs OPENGL instead of DirectX, unlike FEAR.
Dynamic shadows in the HPL engine are super heavy to render, however as stated several times before, it is possible to make the lantern dynamic and it's really easy to do so.
I couldn't forseen this will be a problem in a game engine half a decade newer. Also if anyone have had put the info on dynamic shadows being a problem
in HPL2 I would certainly acknowledge it. Any info regarding dynamic shadows in HPL 2.5+ or HPL 3?