Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dynamic shadows from the lantern MOD
Bucic Offline
Member

Posts: 145
Threads: 27
Joined: Feb 2013
Reputation: 3
#11
RE: Dynamic shadows from the lantern - possible?

(05-26-2013, 04:18 PM)Traggey Wrote: Seeing as you obviously have not touched the editor yet you shouldn't speak, this is HPL2, a different engine from FEAR, not build to work with dynamic shadows properly, it also runs OPENGL instead of DirectX, unlike FEAR.

Dynamic shadows in the HPL engine are super heavy to render, however as stated several times before, it is possible to make the lantern dynamic and it's really easy to do so.
I couldn't forseen this will be a problem in a game engine half a decade newer. Also if anyone have had put the info on dynamic shadows being a problem in HPL2 I would certainly acknowledge it. Any info regarding dynamic shadows in HPL 2.5+ or HPL 3?

Grphc mods
[Image: moddb_88x31_v12.png]
(This post was last modified: 05-26-2013, 05:48 PM by Bucic.)
05-26-2013, 05:46 PM
Find


Messages In This Thread
Dynamic shadows from the lantern MOD - by Bucic - 05-25-2013, 05:36 PM
RE: Dynamic shadows from the lantern - possible? - by Bucic - 05-26-2013, 05:46 PM



Users browsing this thread: 1 Guest(s)