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When interact Entity 'Get Item'
VeNoMzTeamHysterical Offline
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Posts: 240
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Joined: Dec 2012
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#9
RE: When interact Entity 'Get Item'

(06-09-2013, 03:16 PM)Kullin Wrote: Oh it don't show that, but you can use the:

SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
asTextCategory - the category in the .lang file
asTextEntry - the entry in the .lang file
afTime - determines how long the message is displayed. If time is < =0 then the life time is calculated based on string length.

That sucks so i cant load some how the item with this?

<Entry Name="ItemDesc_Cellar_Key">It might be useful!</Entry>
<Entry Name="ItemName_Cellar_Key">Rope!</Entry>

http://www.frictionalgames.com/forum/thread-21719.html
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06-09-2013, 03:24 PM
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Messages In This Thread
RE: When interact Entity 'Get Item' - by Kullin - 06-09-2013, 02:39 PM
RE: When interact Entity 'Get Item' - by Kullin - 06-09-2013, 02:43 PM
RE: When interact Entity 'Get Item' - by Kullin - 06-09-2013, 03:04 PM
RE: When interact Entity 'Get Item' - by Kullin - 06-09-2013, 03:16 PM
RE: When interact Entity 'Get Item' - by VeNoMzTeamHysterical - 06-09-2013, 03:24 PM
RE: When interact Entity 'Get Item' - by Kullin - 06-09-2013, 03:28 PM
RE: When interact Entity 'Get Item' - by Kullin - 06-09-2013, 03:33 PM



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