Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fading entities
DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#2
RE: Fading entities

http://wiki.frictionalgames.com/hpl2/amn..._functions

This page is your new best friend.

The particular script you want is:

void SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime);


Activates/deactivates a prop.
asName - internal name
abActive - nothing to add
afFadeTime - time in seconds until prop fully fades

A Late Night Drink http://www.moddb.com/mods/a-late-night-drink
Check out my LP channel, CatBearGaming, I take all Custom Story requests!
(This post was last modified: 06-16-2013, 06:00 AM by DeAngelo.)
06-16-2013, 06:00 AM
Find


Messages In This Thread
Fading entities - by Hauken - 06-16-2013, 02:40 AM
RE: Fading entities - by DeAngelo - 06-16-2013, 06:00 AM
RE: Fading entities - by PutraenusAlivius - 06-16-2013, 09:59 AM
RE: Fading entities - by Your Computer - 06-16-2013, 01:01 PM
RE: Fading entities - by Hauken - 06-16-2013, 02:17 PM
RE: Fading entities - by Daemian - 06-16-2013, 09:14 AM
RE: Fading entities - by FlawlessHappiness - 06-16-2013, 10:47 AM
RE: Fading entities - by FlawlessHappiness - 06-16-2013, 01:51 PM
RE: Fading entities - by FlawlessHappiness - 06-16-2013, 07:41 PM
RE: Fading entities - by PutraenusAlivius - 06-17-2013, 12:46 AM



Users browsing this thread: 1 Guest(s)