Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Directional sound
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#5
RE: Directional sound

(08-12-2013, 06:39 PM)JonnyAnomaly Wrote: Yeah it is strange, since I do have the 3d set to true. The volume increases with getting closer, but doing a 360 turn on the spot its still sounds like its coming from the player somehow. I'll play with the settings more and see if I can achieve something better.

By the way, using PlaySoundAtEntity works with script areas as the sound position, right?

Yes, of course.

Do one thing: Check if there's another sound called exactly like the one you are using. The game may get that one instead yours:

I was doing stuff in my CS, when I had to use a sound with randomized tracks. However, when it played, only one track was played. That was because there already was a file with the same name but edited from the inside, that came from a custom story-you might want to check that.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
08-12-2013, 07:44 PM
Find


Messages In This Thread
Directional sound - by JonnyAnomaly - 08-12-2013, 04:18 PM
RE: Directional sound - by The chaser - 08-12-2013, 05:50 PM
RE: Directional sound - by JonnyAnomaly - 08-12-2013, 06:39 PM
RE: Directional sound - by The chaser - 08-12-2013, 07:44 PM
RE: Directional sound - by Daemian - 08-12-2013, 07:34 PM
RE: Directional sound - by Damascus - 08-12-2013, 08:59 PM
RE: Directional sound - by JonnyAnomaly - 08-13-2013, 03:59 PM



Users browsing this thread: 1 Guest(s)