(09-01-2013, 11:45 PM)Paddy Wrote: (09-01-2013, 11:38 PM)Nuits Grace Wrote: As long as I can play around with doors and slam them into my face while running away ...
PDP mentioned in a tweet that most objects in the game aren't moveable because of the nature of the inventory-less puzzles.
That makes no sense since:
Without an inventory you should have more or the same freedom to take objects and move them around otherwise you would directly know what to do with a puzzle.
Penumbra though had a little bit too much since the handling was still a bit crooked.
(09-01-2013, 11:59 PM)XDamienDaKillaX Wrote: I thought at first there was less interactivity in the beginning due to it being his house, and I'd doubt he would want to wreck his house. Also, I'm sure everywhere we go he has been, therefore maybe he remembers that fact and doesn't want to throw everything around... however I believe that is a good excuse to agree with the true reason, which is not having an inventory.
I pretty much wrecked his ship's cabin for Philips