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Amnesia: A Machine For Pigs Discussion Topic Part 4
MyRedNeptune Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 4

(09-11-2013, 03:19 AM)Nuits Grace Wrote: I really enjoyed A:TDD but it did feel like a pseudo shallow scare fest. That's what horror games are for though, correct? Yes, but a game that's, for example, in the horror genre and tries to do more than just a scarefest is more meaningful and special. Run of the mill genre games are fine and all but I personally prefer games that do more with their genre, not just offer what's expected of the genre.

Although TDD didn't seem to take its own story very seriously, I would entirely disagree that the story itself was shallow. I can elaborate with a little analysis of its meaning if you want more detail.

On the subject of TCR and stories... I don't feel like I can hold back much longer, so I'll just spill everything off my chest right now. Tongue

I honestly consider stories to be TCR's weakest point, their strongest point being beautiful environments. Unfortunately, it looks like the storytelling of AAMFP falls in line with its spiritual predecessor, Dear Esther: lots of flare, symbolism, metaphors, and beautiful writing with little actual substance. Its colorful, thrilling, and often shock-reliant presentation also strongly reminds me of Bioshock Infinite. I had hopes that TCR would take on a different approach for AAMFP, but apparently that's just their style.

I see a lot of people on the forum who talk about how meaningful and intellectual AAMFP's story is - but never seen them elaborate on what they think is so remarkable about it. Any counterarguments from those who think that way are more than welcome - I sincerely want to change my opinion.

^(;,;)^
(This post was last modified: 09-11-2013, 05:18 AM by MyRedNeptune.)
09-11-2013, 04:43 AM
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Nopes. - by felixmole - 09-04-2013, 05:30 PM
RE: Amnesia: A Machine For Pigs Discussion Topic Part 4 - by MyRedNeptune - 09-11-2013, 04:43 AM



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