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Mouse sensitivity problem
xello Offline
Junior Member

Posts: 4
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Joined: Sep 2013
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#18
Solved: 10 Years, 2 Months ago RE: Mouse sensitivity problem

(09-17-2013, 11:29 AM)Nox Deleo Wrote:
(09-16-2013, 03:47 PM)xello Wrote:
(09-16-2013, 11:40 AM)Nox Deleo Wrote:
(09-15-2013, 03:13 PM)xello Wrote: This is nothing to do with your 'ultra wide' setups guys, i am playing on single 1920x1080 screen and have this issue. This is just the way the game is and it seems 99% don't notice. I find it almost unplayable...

Out of interest, does yours feel like a 16:9 kinda ratio? I ask this, because mine feels like a 48:9 ratio.

I'm not sure what you mean Huh

The vertical sensitivity vs horizontal sensitivity discrepency is very similar to what Metro 2033 had (I haven't played Last Light yet so i'm not sure if they fixed it) except in that game it was the horizontal sensitivity that was way higher than vertical. Another game I played recently with that issue is System Shock 2, though I am not going to complain about things like that on such an old game.

I've been playing Last Light and FWIW it seems fine to me. What I mean is, my game feels like if I moved my mouse diagonally, I'd get 48 vertical pixels movement for every 9 horizontal. I'm not sure how else to explain it. I was basically just wondering if the amount of movement changed proportionally with aspect ratio. Anyway I just tested it on a single screen, and that does seem to be the case. In fact I'm not sure I'd have noticed the problem at all if I hadn't been looking for it.

Yeah, though in this case rather than 48:9 it's like 9:48 lol. It may well be linked to aspect ratio, as that would be the same as in SS2, being an old game designed to run in i guess 4:3 resolutions, it's only when running widescreen (which you actually have to mod it for, so there's even less blame to give to the dev) that you get the sensitivity discrepancy. Alien versus Predator 2 has this too when forcing it to run in widescreen. It made more sense for it to be linked to AR in these other cases though because of the horizontal sensitivity being higher, i'm not sure what flips it in AMFP. You can at least forgive and even expect it from those old games too, released before widescreen was really a standard, i always find it bewildering when a modern game has this issue.

Like with metro and ss2 I'm using Razer settings to correct it and reduce vertical sensitivity, but i hate it when that's the best solution available.
(This post was last modified: 09-17-2013, 03:26 PM by xello.)
09-17-2013, 03:22 PM
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Messages In This Thread
Mouse sensitivity problem - by Sverd - 09-10-2013, 11:03 AM
RE: Mouse sensitivity problem - by summit - 09-10-2013, 11:07 AM
RE: Mouse sensitivity problem - by Sverd - 09-10-2013, 11:10 AM
RE: Mouse sensitivity problem - by summit - 09-10-2013, 11:14 AM
RE: Mouse sensitivity problem - by Sverd - 09-10-2013, 11:23 AM
RE: Mouse sensitivity problem - by summit - 09-10-2013, 11:28 AM
RE: Mouse sensitivity problem - by Sverd - 09-10-2013, 11:38 AM
RE: Mouse sensitivity problem - by summit - 09-10-2013, 11:41 AM
RE: Mouse sensitivity problem - by jens - 09-10-2013, 11:42 AM
RE: Mouse sensitivity problem - by Sverd - 09-10-2013, 11:45 AM
RE: Mouse sensitivity problem - by Deluvas - 09-10-2013, 11:47 AM
RE: Mouse sensitivity problem - by Nox Deleo - 09-12-2013, 10:44 AM
RE: Mouse sensitivity problem - by xello - 09-15-2013, 03:13 PM
RE: Mouse sensitivity problem - by Nox Deleo - 09-16-2013, 11:40 AM
RE: Mouse sensitivity problem - by xello - 09-16-2013, 03:47 PM
RE: Mouse sensitivity problem - by Nox Deleo - 09-17-2013, 11:29 AM
RE: Mouse sensitivity problem - by xello - 09-17-2013, 03:22 PM
RE: Mouse sensitivity problem - by Nox Deleo - 09-18-2013, 10:54 AM
RE: Mouse sensitivity problem - by Patrik - 09-18-2013, 01:51 PM
RE: Mouse sensitivity problem - by rogueip - 03-30-2014, 08:35 PM
RE: Mouse sensitivity problem - by xello - 03-30-2014, 08:52 PM
RE: Mouse sensitivity problem - by rogueip - 03-30-2014, 09:31 PM



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